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gr12::表示

Title.h

int DrawTitle(cairo_t *cr, GdkPixbuf *picture, int equipment);

GameMain.h

#include<gtk/gtk.h>

#define WINDOW_WIDTH 400
#define WINDOW_HEIGHT 500

GdkPixbuf *ReturnPlayerPicture(int picture_number);
GdkPixbuf *ReturnEnemyPicture(int picture_number);
GdkPixbuf *ReturnPlayerBulletPicture(int picture_number);   
GdkPixbuf *ReturnBulletPicture(int picture_number);
GdkPixbuf *ReturnTitlePicture(int picture_number);
GdkPixbuf *ReturnBlastPicture(int picture_number);
GdkPixbuf *ReturnBackGroundPicture(int picture_number);
GdkPixbuf *ReturnShipPicture(int picture_number);

extern int title_flag;

Clear.h

void Clear(cairo_t *cr);

GameOver.h

void GameOver(cairo_t *cr);


最終更新日:2015/02/18 13:10:16