#pragma once # ifndef _BALL_H_ # define _BALL_H_ # include
# include 
# include 
# include 

# include 
# include 
extern gint N_e_balls;





void e_balls_init(myAnimeArea *area, gint nballs);
//mySprite *ball_new(myAnimeArea *area);
void e_ball_new(myAnimeArea *area);
void e_ball_init(mySprite *sprite);
void e_ball_move(mySprite *sprite);
gint e_ball_collision(mySprite *self);
void e_ball_remove(mySprite *self);
gint e_ball_is_clicked(gpointer area);
# endif