<<>> # include
# include
# include
# include
# include
mySprite *
attack_new(gpointer data);
void
attack_init(mySprite *sprite);
static void
attack_move(mySprite *sprite);
gint
attack_is_pressed(gpointer me);
gint
attack_collision(mySprite *self);
void attack_remove(mySprite *self);
<<>>