#ifndef DEF_PLAYER_H((br)) #define DEF_PLAYER_H((br)) typedef struct{((br)) int m_y; //y座標((br)) int m_x;((br)) int Image[16];((br)) int j;((br)) int A_count;((br)) int B_count;((br)) int C_count;((br)) double k;((br)) int speed_x;((br)) int speed_y;((br)) int Wheel;((br)) int gun_type;((br)) int gun_get[14];((br)) int alive;((br)) int barrier;((br)) } Player_t;((br)) void Player_Initialize(Player_t *Player,int x,int y);((br)) void Player_End(Player_t *Player);((br)) void Player_Update(Player_t *Player);((br)) void Player_Draw(Player_t Player);((br)) void Weapon_Choose(Player_t *Player);((br)) void BulletBarrier(Player_t *Player);((br)) #endif((br))