#ifndef DEF_COMMON_H((br)) #define DEF_COMMON_H((br)) #define PI 3.14159265359((br)) #define BULLET_MAX 5000((br)) #define ENEMY_MAX 10((br)) #define ITEM_MAX 10((br)) //武器の識別番号((br)) #define HANDGUN_NUM 1((br)) #define SHOTGUN_NUM 2((br)) #define MAGNUM_NUM 3((br)) #define MACHINEGUN_NUM 4((br)) #define GATLINGTYPEGUN_NUM 5((br)) #define RIFLE_NUM 6((br)) #define ROCKETLAUNCHER_NUM 7((br)) #define GRENADELANCHER_NUM 8((br)) #define FLAMETHROWER_NUM 9((br)) #define HOMINGMISSILE_NUM 10((br)) #define RICOCHET_NUM 11((br)) #define MOON_NUM 12((br)) #define BEAM_NUM ((br)) 13((br)) typedef struct{((br)) double x, y;((br)) int size;((br)) }Object_t;((br)) static int end_num = 1;((br)) double AngletoRadian(double angle);((br)) double RadiantoAngle(double radian);((br)) double GetAngle(double x1, double y1, double x2, double y2);((br)) double AngleSeiri(double angle);((br)) double GetDistance(double x1, double y1, double x2, double y2);((br)) Object_t GetObject_t(double x, double y, int size);((br)) int end(int end);((br)) #endif((br))