#ifndef DEF_COLLISION_H((br)) #define DEF_COLLISION_H((br)) #include "../Game/common.h"((br)) #include "../Enemy/enemy.h"((br)) #include "../Player/player.h"((br)) #include "../Bullet/bullet.h"((br)) #include "../Item/Item.h"((br)) #define PLAYER_NUM 0((br)) #define BULLET_NUM 1((br)) #define ENEMY_NUM 2((br)) #define OBSTACLE_NUM 3((br)) #define DOOR_NUM 4((br)) void Collision_Start();((br)) void Set_Player_Collision(Player_t *p);((br)) void Set_Enemy_Collision(Enemy_t *e);((br)) void Set_Item_Collision(Item_t *i);((br)) int Get_Item_Collision();((br)) int Get_Player_Collision(int NUM);((br)) int Get_Enemy_Collision(int NUM);((br)) int Get_Enemy_Wall_Collision(Enemy_t e);((br)) int Get_Bullet_Wall_Collision(Bullet_t b);((br)) #endif((br))