Gdkpixbuf* gazo-inc(int,int)で対応する引数の画像のpixbufが手に入れることができます。 <<1 block >> <<<(1,1)=block>>> <<{block.png} <<2 block-question>> <<<(2,1)=block-question>>> <<{block-question.png} <<3 enemy1 >> <<<(3,1)=enemy1-L>>> <<{enemy1-L.png} <<<(3,2)=enemy1-R>>> <<{enemy1-R.png} <<4 enemy2>> <<<(4,1)=enemy2-L>>> <<{enemy2-L.png} <<<(4,2)=enemy2-R>>> <<{enemy2-R.png} <<5 enemy3>> <<<(5,1)=enemy3>>> <<{enemy3.png} <<6 enemy4>> <<<(6,1)=enemy4-L>>> <<{enemy4-L.png} <<<(6,2)=enemy4-R>>> <<{enemy4-R.png} <<7 flower>> <<<(7,1)=flower >>> <<{flower.png} <<8 ganchan >> <<<(8,1)=ganchan-L1>>> <<{ganchan-L1.png} <<<(8,2)=ganchan-L2>>> <<{ganchan-L2.png} <<<(8,3)=ganchan-L3>>> <<{ganchan-L3.png} <<<(8,4)=ganchan-L-jump>>> <<{ganchan-L-jump.png} <<<(8,5)=ganchan-R1>>> <<{ganchan-R1.png} <<<(8,6)=ganchan-R2>>> <<{ganchan-R2.png} <<<(8,7)=ganchan-R3>>> <<{ganchan-R3.png} <<<(8,8)=ganchan-R-jump>>> <<{ganchan-R-jump.png} << 9 ground >> <<< (9,1)=ground >>> <<{ground.png} << 10 kinoko >> <<< (10,1)=kinoko >>> <<{kinoko.png} << 11 shell >> <<< (11,1)=shell >>> <<{shell.png} << 12 star >> <<< (12,1)=star >>> <<{star.png} << 13 shell >> <<< (13,1)=goal >>> <<{goal.png} << 14 number >> <<<(14,1)=1 >>> <<{1.png} <<<(14,2)=2 >>> <<{2.png} <<<(14,3)=3 >>> <<{3.png} <<<(14,4)=4 >>> <<{4.png} <<<(14,5)=5 >>> <<{5.png} <<<(14,6)=6 >>> <<{6.png} <<<(14,7)=7 >>> <<{7.png} <<<(14,8)=8 >>> <<{8.png} <<<(14,9)=9 >>> <<{9.png} <<<(14,10)=0 >>> <<{0.png}