<> 8< int DrawTitle(cairo_t *cr, GdkPixbuf *picture, int equipment); >8 <> 8< #include #define WINDOW_WIDTH 400 #define WINDOW_HEIGHT 500 GdkPixbuf *ReturnPlayerPicture(int picture_number); GdkPixbuf *ReturnEnemyPicture(int picture_number); GdkPixbuf *ReturnPlayerBulletPicture(int picture_number); GdkPixbuf *ReturnBulletPicture(int picture_number); GdkPixbuf *ReturnTitlePicture(int picture_number); GdkPixbuf *ReturnBlastPicture(int picture_number); GdkPixbuf *ReturnBackGroundPicture(int picture_number); GdkPixbuf *ReturnShipPicture(int picture_number); extern int title_flag; >8 <> 8< void GameOver(cairo_t *cr); >8