<> 8< #define PLAYER_WIDTH 50 #define PLAYER_HEIGHT 80 extern int player_x; extern int player_y; void DrawPlayer(cairo_t *cr, GdkPixbuf *picture); void PlayerKeyOperate(); >8 <> #define ENEMY_1_WIDTH 50 #define ENEMY_1_HEIGHT 80 #define ENEMY_MAX 25 #define ENEMY_2_MAX 4 struct enemy_data { int enemy_number;