!ブロックモジュール *ブロックの配置 *ボールが当たると消滅。 *数は10000。 !ヘッダファイル block.h *# ifndef _BLOCK_H_ *# define _BLOCK_H_ *# include *# include *# include *# include <../lib/gtk_lib.h> *# include <../animation/anime.h> *# include <../move/event.h> *# define KINDS_OF_BLOCKS 1 *extern gint N_block; *void blocks_init(myAnimeArea *area, gint nballs); *void block_new(myAnimeArea *area); *void block_init(mySprite *sprite); *void block_move(mySprite *sprite); *gint block_collision(mySprite *self); *void block_remove(mySprite *self); *# endif