!!画面のフラグ *gint flag_title; *gint flag_worldmap; *gint flag_dungeon_tower; *gint flag_dungeon_cave; *gint flag_dungeon_satan; *gint flag_city; *gint flag_village; *gint flag_castle; *gint flag_inn; *gint flag_item; *gint flag_battle_satan; *gint flag_battle_boss1; *gint flag_battle_boss2; *gint flag_battle_boss3; *gint flag_battle_enemy1; *gint flag_battle_enemy2; *gint flag_hero; !!画面 *gboolean title(GtkWidget *widget, GdkEventKey *event, gpointer user_data); *gboolean worldmap(GtkWidget *widget, GdkEventKey *event, gpointer user_data); *gboolean dungeon_tower(GtkWidget *widget, GdkEventKey *event, gpointer user_data); *gboolean dungeon_cave(GtkWidget *widget, GdkEventKey *event, gpointer user_data); *gboolean dungeon_satan(GtkWidget *widget, GdkEventKey *event, gpointer user_data); *gboolean city(GtkWidget *widget, GdkEventKey *event, gpointer user_data); *gboolean village(GtkWidget *widget, GdkEventKey *event, gpointer user_data); *gboolean castle(GtkWidget *widget, GdkEventKey *event, gpointer user_data); *gboolean inn(GtkWidget *widget, GdkEventKey *event, gpointer user_data); *gboolean item(GtkWidget *widget, GdkEventKey *event, gpointer user_data); *gboolean battle_satan(GtkWidget *widget, GdkEventKey *event, gpointer user_data); *gboolean battle_boss1(GtkWidget *widget, GdkEventKey *event, gpointer user_data); *gboolean battle_boss2(GtkWidget *widget, GdkEventKey *event, gpointer user_data); *gboolean battle_boss3(GtkWidget *widget, GdkEventKey *event, gpointer user_data); *gboolean battle_enemy1(GtkWidget *widget, GdkEventKey *event, gpointer user_data); *gboolean battle_enemy2(GtkWidget *widget, GdkEventKey *event, gpointer user_data); *gboolean hero(GtkWidget *widget, GdkEventKey *event, gpointer user_data);